Below you will find pages that utilize the taxonomy term “editor-window”
Posts
Exploring UIElements Part 5: Snapshots
In this tutorial, we’ll continue exploring UIElements by building a custom editor window that can save and restore the position, rotation, and scale of groups of GameObjects. This tool can help you experiment with moving various things around the scene with the peace of mind that all your changes can be reverted with the click of a button, even after closing and reopening the Unity editor.
Prerequisites This is a beginner-level tutorial that assumes you have gone through the previous parts of the Exploring UIElements series (Part 1, Part 2, Part 3, and Part 4).
Posts
Exploring UIElements Part 3: The Renamerator II
In this tutorial, we’ll learn more of the basics of Unity’s new UIElements framework by continuing work on The Renamerator from Part 1, adding support for regular expressions, confirmation before the rename, a preview of the changes, and more – The Renamerator 2.
Update: Check out Part 4 of the series once you’re finished with this one.
Prerequisites This is a beginner-level tutorial that assumes you have gone through Part 1 and Part 2 of the Extending the Unity Editor with UIElements series.
Posts
Exploring UIElements Part 2: Gridify
In this tutorial, we’ll be continue learning the basics of Unity’s new UIElements framework by creating a custom editor window that makes it easy to spread out several GameObjects into a grid pattern – Gridify.
Update: Check out Part 3 of the series once you’re finished with this one.
Prerequisites This is a beginner-level tutorial that assumes you have gone through Part 1 of the Extending the Unity Editor with UIElements series.
Posts
Exploring UIElements Part 1: The Renamerator
In this tutorial, we’ll be learning the basics of Unity’s new UIElements framework by creating a custom editor window that makes it easy to rename several GameObjects at once – The Renamerator.
Update: Check out Part 2 of the series once you’re finished with this one.
Prerequisites This is a beginner-level tutorial that assumes you know the basics of using the Unity editor and C# scripting. If you can complete the official Unity Roll-a-Ball tutorial for beginners, you should be good to go.