Recent Posts
Exploring UIElements Part 5: Snapshots
In this tutorial, we’ll continue exploring UIElements by building a custom editor window that can save and restore the position, rotation, and scale of groups of GameObjects. This tool can help you experiment with moving various things around the scene with the peace of mind that all your changes can be reverted with the click of a button, even after closing and reopening the Unity editor.
Prerequisites This is a beginner-level tutorial that assumes you have gone through the previous parts of the Exploring UIElements series (Part 1, Part 2, Part 3, and Part 4).
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Exploring UIElements Part 4: Monster Inspector
In this tutorial, we’ll learn more of the basics of Unity’s new UIElements framework by creating a simple custom inspector for a hypothetical Monster component.
Prerequisites This is a beginner-level tutorial that assumes you have gone through the previous parts of the Extending the Unity Editor with UIElements series: Part 1, Part 2 and Part 3.
The Unity version used throughout this tutorial is 2019.3.12f1, but any version 2019.
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Exploring UIElements Part 3: The Renamerator II
In this tutorial, we’ll learn more of the basics of Unity’s new UIElements framework by continuing work on The Renamerator from Part 1, adding support for regular expressions, confirmation before the rename, a preview of the changes, and more – The Renamerator 2.
Update: Check out Part 4 of the series once you’re finished with this one.
Prerequisites This is a beginner-level tutorial that assumes you have gone through Part 1 and Part 2 of the Extending the Unity Editor with UIElements series.
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